/*
 * This file is part of aion-engine <aion-engine.net>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */

package com.aionengine.gameserver.model;

/**
 * @author Luno
 * @modified Wakizashi (CHEST)
 * @modified Lightning
 */
public enum NpcType 
{
	/** These are regular monsters */
	ATTACKABLE(0),
	/** These are Peace npc */
	PEACE(2),
	/** These are monsters that are pre-aggressive */
	AGGRESSIVE(8),
	// unk
	INVULNERABLE(10),
	/** These are non attackable NPCs */
	NON_ATTACKABLE(38),
	
	UNKNOWN(54);

	private int someClientSideId;

	private NpcType(int id) 
	{
		this.someClientSideId = id;
	}

	public int getId() 
	{
		return someClientSideId;
	}
}